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Source code for the SNES version of Doom has been released – PC Gamer

See how the one-man made ‘impossible’ port came into being.

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The Super Nintendo version of Doom is a true wonder. Released two years after the original PC game, the port eschewed id Software’s Doom engine entirely. Head programmer Randal Linden instead built a whole new game engine (Reality) in order to get the game running on a 16-bit console with severe memory and storage limitations.
Sacrifices were inevitably made, as was the case with most console ports of Doom in the ’90s. This footage shows that floor and ceiling textures were absent, with a singl…

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