Technology
From Infamous to Ghost of Tsushima: Sucker Punch on the six-year journey it took to deliver its magnum opus – GamesRadar+ AU
Jason Connell, creative and art director for Ghost of Tsushima, on how the studio left Seattle behind for Tsushima island
Sucker Punch Productions is seeing out the generation in the same way that it saw it in, by unleashing a massive open world adventure game. The studio has spent much of the last six years penning its love letter to samurai cinema, Ghost of Tsushima; it is undoubtedly worlds apart from the punkish sprawl of the title that preceded it, Infamous: Second Son.
The truth is, this is an important milestone for the generation. Infamous: Second Son was the first post-launch, first-party exclusive for P…
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