Business
Games developer pings ASX as screen time rises – The Australian Financial Review
With screen time usage booming during the pandemic, online games group Mighty Kingdom is on the growth path.

Mr Mayes said while the industry is highly competitive as a range of players chase a slice of an industry estimated to be worth $US350 billion ($494 billion) by 2025, Mighty Kingdom has built up a solid track record. It developed a game this year called Sugar Slam for the Snap Games platform of messaging app Snapchat.
There’s more people playing and they’re playing for longer.
Phillip Mayes, Mighty Kingdom CEO
Mighty Kingdom is aiming to finalise a $3.5 million debt package shortly, followed by…
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