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Your Shooter Deserves Better Feedback – Kotaku Australia

Imagine a Video Game CEO makes you an offer: they want you to make their next big budget First Person Shooter. How do you make sure it’s fun?

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So there you are, minding your own business, when the CEO of Giant Game Publisher approaches you with an offer: he wants you to lead the development of a brand new entry in That First Person Shooter that he makes, and he wants you to make sure its fun to play. How do you make sure its fun to play?
Well, one obvious thing is to make sure the enemies are actually good. Obviously, having a good story, great characters, strong sound design, interesting guns, and great mechanics will help as well, but…

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