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Windbound’s Sailing Is A Real Challenge – Kotaku Australia

Sailing is the biggest part of the Zelda-like indie game Windbound — and getting it right requires a complete rethink of standard video game controls.

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Knowing how to sail is not a normal activity or skill for the majority of people. Similarly, its a wholly unconventional form of travel for video games. We go from point A to point B, often only diverting because of impassable terrain, invisible walls or the occasional side quests.
But thats not how Windbound works, and its a challenge.
The latest game from 5 Lives Studios, the Brisbane makers of Satellite Reign, is pretty upfront about its inspirations. Windbound has looked like an indie blen…

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