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Valve employees want to build a ‘full-scale,’ non-VR Half-Life game – PC Gamer

That’s according to Geoff Keighley, although there’s the question of whether or not Valve will go for such a big project.

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Geoff Keighley’s interactive “storybook” about the development of Half-Life: Alyx ends with a section on what’s next for the Half-Life series. According to Keighley, the majority of Valve’s Half-Life team wants to build a non-VR game.
“Privately, most of the team hopes that the next big thing will indeed be a full-scale Half-Life game built not for VR,” writes Keighley, “but as a game accessible across all traditional gaming platforms.”
However, he says that there’s some doubt within the company as to whether Valve will commit to a large-scale development project like that—which is a bit odd if Valve is truly a leaderless, ‘flat’ company as it has claimed to be. (I’m going to speculate and guess that it isn’t really flat, and someone up top has to approve this sort of thing.) Whatever form it takes, though, more Half-Life is definitely ahead. 
“We’re not afraid of Half-Life no more,” Valve designer Phil Co told Keighley.
“Going from

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