Technology
Unreal Engine can now capture facial expressions via an official iOS app – The Verge
An iOS app from Epic Games lets developers record facial expressions that can be imported directly into the Unreal Engine, using an iPhone’s front-facing camera. The Live Link Face app is available to download from the App Store.

Using Apples ARKit and the iPhones TrueDepth camera
Epic says the tool can be used alongside full motion-capture suits, or while an artist is sitting at their desk.
Image: Epic Games
A newly released iOS app from Epic Games lets developers record facial expressions that can be imported directly into the Unreal Engine, using little more than an iPhones front-facing camera. The Live Link Face app, which is available to download now from the App Store, can stream this facial animation data in real time directly onto characters in Unreal Engine, which Epic hopes will make facial capture easier and more accessible for creators.
Epics app works by building on a couple of Apples existing technologies, including its ARKit augmented reality platform, and the TrueDepth camera that Apple introduced with the iPhone X in 2017. Its the same technology that powers Apples Animoji and Memoji, which map your facial expressions onto cartoon avatars. Only now it can be used to animate avatars in the engine powering many of the worlds most popular games.
Facial expressions can be captured and streamed to a character in real-time.
Image: Epic Games
Epic isnt the first company to have thought of using Apples technology as an animation tool. It didnt take long for developers to start making facial capture apps after the iPhone Xs release, and we also saw it used to generate facial expressions for a Walking Dead augmented reality game in 2018. But having the functionality built directly into the Unreal Engine, which is used by millions of developers around the world, could give it a much larger reach, and make it much easier for artists to use it in their work.
Epic says that its Live Link Face app can work in situations ranging from an artists home office to a soundstage with multiple actors in motion capture suits with head-mounted rigs, and that it can natively adjust between them. The app can be controlled remotely, so Epic says you could set it up to simultaneously start recording on multiple iPhones using a single command. Once imported, the facial animation data can be adjusted in-engine.
If youre a developer whos interested in trying out the app for yourself, the Epics documentation for the feature can be found here.

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