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Todd Howard Admits There Was ‘Very Little’ Not Screwed Up With Fallout 76’s Launch – Kotaku Australia

In a recent livestream, Bethesda Game Studios director Todd Howard admitted the company had screwed up the launch of Fallout 76.

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Fallout 76 had a rocky launch in 2018, with fans extremely disappointed by its game-breaking bugs, the sparse world, and the absence of NPCs to interact with. In the years since, developers have implement a variety of quality-of-life changes and addressed many of the major concerns that turned fans away from the game but it’s hard to deny how badly the game started out.
In a recent livestream, Todd Howard, Bethesda Game Studios director, admitted the game’s launch was a major screw up.
“When that…

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