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The Weirdest Thing A Video Game Has Ever Asked Me To Do – Kotaku Australia

Out of everything that made me question video games and determinism, it wasn’t a grand story like BioShock, but Dark Souls 3.

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A man chooses, a slave obeys.
The ending of the original BioShock is powerful. Playing — or more aptly, watching — the final confrontation is powerful. You bounce a putter off Ryans domepiece and its all very dramatic and symbolic. It has a lot to say about the way video games guide us through these arbitrary tasks. In video games we rarely choose, we obey. And even when we do choose, those choices exist within a set of pre-determined matrices. In video games our choices are never made with a complete…

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