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Super Mario 3D World + Bowser’s Fury finally made me a 60FPS snob – GamesRadar

Playing the new Mario and the new, old Mario on an undocked Switch gave me a performance revelation.

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Before Super Mario 3D World + Bowser’s Fury, frame rate was never something I’d never thought about in a Mario game. It seemed contrary to the point. Some games dynamically scale their resolution to minimize performance fluctuations, subtly transitioning between lower level-of-detail objects in the distance and higher ones nearby. Mario games just are, existing in my mind as they have since I first picked up a SNES controller to (very poorly) play Super Mario World: perfectly tuned black boxes where…

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