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Sony made custom data libraries for next-gen PlayStation 5 rendering – TweakTown

Sony is developing new data libraries and asset structures to help optimize next-gen rendering techniques on PS5 like ray tracing.

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Sony is empowering game developers by creating data libraries that’re optimized for PS5’s advanced next-gen rendering techniques, including ray tracing.
In its recent 2020 Corporate Report, Sony briefly mentions how it’s helping game devs streamline data and asset management on the PS5. The next-gen PlayStation 5 SSD storage hardware is monumentally fast, and is capable of blasting uncompressed data at 5.5GB/sec speeds across a 6-channel memory controller and PCIe 4.0 x4 interface.
The SSD can…

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