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Microsoft nearly resorted to an episodic release model for Halo Infinite – ClickLancashire

Rather than fully delaying Halo Infinite, Microsoft considered releasing it in chunks.
“We made the decision late last week”. Spencer justified the decision by saying “It just didn’t feel, to all of us, like the Halo release that we would want”. “I make a call, like I said, with hopefully the best intent, in the long-run, for our fans and our platform”.
If delaying Halo: Infinite was a hard decision to make, Spencer also revealed in the interview that splitting up Halo: Infinite into different…
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