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I made a ’90s dimension to understand Crash Bandicoot 4 better – Polygon

In order to develop nostalgia for Crash Bandicoot, Brian David Gilbert created a pocket dimension in his apartment to speedrun the late ‘90s.

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I was too young to experience the original Crash Bandicoot.
The game came out in 1996, when I was just two years old. I was too busy learning basic motor skills to be able to experience the original Crash Bandicoot trilogy in its time, and as a result, I never developed the nostalgia that so many other gamers feel for this orange marsupial.
But, when I was approached to do a sponsored video for Crash Bandicoot 4: Its About Time, I realized I could change all that. With the power of sponsor mon…

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