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How Serious Sam Paved the Way for Global Game Development – PCMag

In the late 1990s, game engines were a serious investment. But a group of enthusiastic amateurs in Croatia didn’t have that kind of money. So they had to get creative, and Serious Sam was born.

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In the late 1990s, first-person shooters were the hottest genre on the planet. The runaway success of games like Quake and Half-Life pushed PC gamers to the top of the heap and squeezed every bit of performance out of graphics cards.
Behind the scenes, though, a few notable companies consolidated power. If you had an engine—the core rules and methods that a game ran on—you could make almost as much money selling it to other developers as you could making your own games on it. 
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