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A Command & Conquer Veteran Explains Why Age Of Empires Stood Out – Kotaku Australia

Age of Empires was a formative RTS game for many growing up, but now, one Westwood insider reveals how important it was to other devs, too.

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After over a decade in in the wilderness, the Age of Empires is widely accessible once more. It’s partly down to fans who have never given up on Age of Empires, but also because there’s a lot of old school fans within Microsoft.
One of those is Adam Isgreen. His current job title: creative director at World’s Edge, meaning games like Age of Empires 4 and the AOE Definitive Edition series fall under his purview. But when the original AOE came out, he was working on an RTS of a very different kind:…

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