Technology
How to design a story: Game and narrative in Dungeons and Dragons – Honi Soit
Tabletop roleplaying games are not just sets of rules or patterns of cliches. They are a narrative form in and of themselves.

The farmboy stands at the edge of the world he knows. A wide vista stretches before him. He turns for a last look at home. He could be safe there, happy even but that is not what he was made for. He gulps and takes the step.
Dungeons and Dragons (or D&D) has occupied a number of positions in the public imagination since it was first published in 1974. At times, it has been a source of moral panic, the supernatural elements of the game at odds with the insurgent Reaganite evangelical conservatism…
-
General19 hours ago
Live updates: Jess Hull, Nicola Olyslagers, Eleanor Patterson in action at World Athletics Championships 2025 in Tokyo Day nine
-
General18 hours ago
Multiple people hospitalised after bus and car crash on busy M2 in Sydney’s north-west
-
General18 hours ago
SA opposition promises to slash public transport fares to 50 cents, if elected next year
-
General15 hours ago
Can recognising the state of Palestine achieve a two-state solution as Israel continues bombing Gaza?