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Hades’ Level Design Is Less Random Than It Seems – Kotaku Australia
When you’re playing a game whose layout is randomised, you might not immediately think all that much about level design, or even assume the levels were designed…

When youre playing a game whose layout is randomised, you might not immediately think all that much about level design, or even assume the levels were designed in the same sense as, say, a fully linear game or a series of finely tuned multiplayer maps. And yet, in games such as Hades, developers meticulously assemble and reassemble each location to ensure that their pillars are sturdy enough to support players good times.
Yesterday on Twitter, Supergiant designer Ed Gorinstein walked fans throu…
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